WELCOME TO A & M CONSOLIDATED WRESTLING
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BOYS WEIGHT CLASSES 106, 113, 120, 126, 132, 138, 145, 152, 160, 170, 182, 195, 220, 285
GIRLS WEIGHT CLASSES 95, 102, 110, 119, 128, 138, 148, 165, 185, 215
HEAD COACH - DAVID SALYER
ASST COACH - STEVE DAY
- · HYDRATION ASSESSMENT PREPARATION GUIDE
1. Preparation starts days before the certification NOT on the day of certification.
2. Cease vigorous activity on the evening before and the day of testing.
3. Avoid all caffeinated beverages on the before and the day of testing.
4. Avoid any vitamin/mineral supplements TWO before testing and the day of testing
5. Do not sleep three hours before testing.
6. Do not eat two hours before testing.
7. ON THE DAY OF TESTING, consume 2-4 cups of water in a 1-2 hour period immediately preceding the test.
Further information can be found in WRESTLING LINKS on the NWCA – Optimal Performance Calculator Link.
- · UNDERSTANDING A WRESTLING MATCH
At the start of a match, wrestlers will be given colored ankle bands. Generally, one wrestler will wear a green band while the other wrestler will wear red. The significance of the colors is that they correspond to the colors worn by the referee. The referee will have a green band on one wrist and a red on the other. As the match proceeds, the referee will signal the award of points to a wrestler by holding up that wrestler’s color.
*First Period – always starts off with the wrestlers in the neutral (standing) position. Bothe wrestlers come forward from their corners of the mat, get directions and shake hands. Next, the referee blows the whistle and signals “wrestle.” Now, each wrestler tries to gain control by setting behind or on top of the other opponent.(the first points awarded are generally for a TAKEDOWN.) When one wrestler gets a takedown, the referee signals “two points.” The offensive wrestler (usually on top) is trying to apply a hold which will keep his opponent’s shoulders on the mat for two seconds for a FALL (PIN) and the defensive wrestler (usually on bottom) tries to ESCAPE or REVERSE positions to gain control.
*Second Period – the referee will determine which wrestler will get the choice of deciding how he would like to begin this period. He may choose TOP, BOTTOM, NUETRAL or he may defer the decision to the other wrestler; which forces his opponent to choose and gives him the choice in the third period.
*Third Period – the wrestler who did not choose in the second period now has the choice of TOP, BOTTOM or NUETRAL.
*Overtime – occurs when the score at the end of the third period is a tie. The wrestlers will start this one minute period in the NUETRAL position and will attempt to score. The first points earned by any of the wrestlers will determine the winner. A TAKEDOWN in overtime usually determines the winner of the match. If the wrestlers go from the NUETRAL position to a NEARFALL situation, the wrestler on top can attempt to PIN his opponent to end the match from this position.
*Double Overtime – occurs if a winner has not been determined in overtime. Each wrestler will wrestle starting in the referees position for 30 seconds. Each wrestler will start on the top for one of the 30 second periods and on the bottom for the other 30 second period. If the score is still tied, the wreslters will go to the ultimate tie-breaker, where the referee will determine which wrestler has the choice of choosing TOP, BOTTOM, or DEFER to start this 30 second period. The bottom wrestler must ESCAPE or REVERSE his position to win the match. The TOP wrestler must maintain control of the BOTTOM wrestler, score back points or pin him to win the match.
*The end of the match – the wrestlers will shake hands and the referee will raise the hand of the winner.
- · SCORING Individual Match – Ind. Points Earned in Match
TAKEDOWN = 2 points – When a wrestler gets behind or on top of his opponent and establishes control from the NUETRAL position. Common takedowns include single legs, double legs, high crotches, headlocks, bodylocks, shrugs, fireman’s carries, and many more.
ESCAPE = 1 point – When the bottom wrestler gets out of from underneath his opponent to a NUETRAL (standing) position and then facing him. Common escapes include the standup and the sitout.
REVERSAL = 2 points – When the bottom wrestler gets out from underneath his opponent and behind or on TOP of his opponent. Common reversals include switches, rolls, and hip heists.
NEARFALL = 2 or 3 points – When the Offensive wrestler holds his opponents shoulders to or near the mat (breaking a 45 degree angle), but not long enough for a pin, 4 points may be awarded if the referee stops the match due to the bottom wrestler choking or a similar situation.
STALLING = 1 point to opponent – When the offensive wrestler does not attempt to pin his opponent and/or the defensive wrestler does not attempt to escape or work for a reversal.
ILLEGAL HOLDS, ROUGHNESS, TECHNICAL VIOLATION = 1 or 2 points or DISQAULIFICATION – Awarded to the offended wrestler
COMMON PENALTIES INCLUDE – Fleeing the mat, Slams *Note: When a wrestler lifts another off the mat, it is the lifting wrestlers responsibility to ensure the others safe return to the mat, Locking hands strictly around an opponent’s waist while on the mat.
ILLEGAL MOVES INCLUDE – Choking, Full Nelson, Body Figure Four, Head Scissors
UNSPORTSMAN LIKE CONDUCT – Swearing, Striking, Unnecessary roughness, Grabbing of the singlet, Throwing of headgear
THE WINNER of a match is the wrestler who scores the most points or who wins by fall (pin)
There are three basic victory conditions in a wrestling match –
1. Pinning your opponent (Win by Fall)
2. Scoring more points than your opponent in the time allotted (Win by Decision)
3. Scoring 15 points more than your opponent at any point during the match (Win by Technical Fall)
- VARSITY LETTERING CRITERIA
- Wrestle 75% of Varsity Matches
- Place top four at district tournament
- Coach discretion-may award letter in circumstances where criteria was not met